Warhammer - March of Chaos
Four powerful armies - Empire, Chaos, Skaven and High Elves - along with other "dogs of war" including Orcs, Dwarfs, Vampires and Goblins, clash amidst breathtaking scenery in an epic battle for land and power.
Monday, December 31, 2018
Warhammer: Mark of Chaos
Warhammer:
Mark of Chaos features epic battles within massive landscapes, while
offering an astounding level of detail, from a bird's eye view down to
the insignias on a warrior's armor. Now, four powerful armies - Empire,
Chaos, Skaven and High Elves - along with other "dogs of war" including
Orcs, Dwarfs, Vampires and Goblins, clash amidst breathtaking scenery in
an epic battle for land and power.
Friday, August 3, 2018
Orcs and Goblins in Total War: Warhammer
The Greenskins are a race and faction introduced in Total War: Warhammer. The Greenskins faction is playable in campaign, multiplayer and custom battles. They have 2 legendary lords.
Greenskins is the collective term for Orcs, Goblins and other similar races. These unruly warriors dwell in the Badlands, mountains and other wild areas and love nothing more than a good fight. From time to time, they will come together in a great “Waaagh!” - an invasion of civilised lands. Armies of Greenskins feature masses of poorly-disciplined infantry, alongside boar-riding cavalry and monsters like trolls and giant spiders.
Greenskins have the following playable sub-factions: Bloody Handz and Crooked Moon.
A summary of Greenskins gameplay:
- Units: Masses of cheap infantry, combined with cavalry, and large monsters.
- Regiments of Renown: These are unique, more elite versions of regular Greenskins units, available in a DLC.
- Vandalism: Greenskins leave behind harmful buildings for the enemy, after sacking or razing a settlement.
- Unique stances: Use Underway allows Greenskins to traverse impassable terrain, while Raidin' Camp combines raiding and encamp.
- Savage Orcs: In campaign, Savage Orcs units can only be recruited with the special Savage Orcs resource.
- Fightiness and Waaaghs!: Successful Greenskins armies can spawn AI-controlled Waaagh! Armies. Low fightiness however, causes attrition.
Yet it’s the Orcs that dominate - their violent temperament keeping them top of the Greenskin tree. Orc attacks range from raids to mighty Waaaghs! where Greenskins of all stripes congregate in their tens of thousands under a single leader, who they believe has been chosen by Gork (or Mork) - the fickle gods of Orc-dom - to lead the mighty green tide on a rampage across the world. It is the Waaagh! that the other, weaker, races fear the most, as once an Orc Warboss gains enough momentum his horde can only ever be stopped at great cost. The Empire is a common target - having been ravaged countless times by infamous Waaaghs! throughout history. Yet it is the Dwarfs that harbour a special hatred of Orcs and their despicable kin, as the Dawi have lost many of their legendary strongholds to Greenskin incursions.
While the Greenskins have made lairs in ransacked Dwarfen holds, they can be found across the world - the majority residing in the arid Badlands, mainly fighting amongst themselves and occasionally coming together as a greater threat. Now such an occasion is upon us, for Grimgor Ironhide comes south. Goaded by Gorfang Rotgut, the boss of Black Crag, Ironhide marches with his Black Orcs. Once Black Crag is his, surely the Badlands will follow? And then the rest of the Dwarf realms shall fall to his ever-growing Waaagh!, all while the Empire and the other humie realms burn. This is what Gork and Mork demand; please them and ensure the mobs shout the name "GRIMGOR" for the rest of time!
arachnarok spider
Friday, July 6, 2018
Clans Skryre Skaven, by Dan Harde
Dan has entered Armies on Parade every year since it began
back in 2011. Last year, he wanted to paint a new army for Warhammer Age of
Sigmar and set his sights on the Skaven, particularly the gun-wielding
tech-wizards of the Clans Skryre. “I’ve always been interested in the Skaven,”
says Dan, “but I’ve never quite found the inspiration to start an army. My hook
came when I was discussing unusual colour schemes for models with a friend.
“Like pink Tyranids or orange Skaven?” he said. I think he meant orange fur,
not armour, but the idea had settled in my brain and I painted a unit of
Clanrats to establish my colour scheme. From that point on I was hooked. I
based my army on the Clans Skryre because I love the idea of viciously cunning,
man-sized rats with flame-throwers and lightning cannons – it’s apocalyptic
fantasy horror and wholly disturbing, which really fits with my interpretation
of Warhammer Age of Sigmar. To complement the army, I built a display board for
them featuring a ruined citadel, which now features a brass bell to herald Clan
Ferrik’s arrival.”
If you like Doomwheels, you should take a look at the Doomwheel game by Katsu Entertainment; it’s a blast.
Tuesday, April 17, 2018
Total War: Warhammer 2 Skaven race guide: their campaign and battle mechanics
Skaven are one of Total War: Warhammer II’s four races. We’ve commanded them in war, paying close attention to their campaign mechanics and in-battle behaviours. Accordingly, we present our Total War: Warhammer II Skaven guide: a full rundown of Warhammer’s ferocious, subterranean race. Here’s how furry beasts play, from unique mechanics and race traits, to grand strategy and tactical tips.
- Hateful and bitter? Deliver Druchii vengeance with our Total War: Warhammer 2 Dark Elves guide.
- Superiority complex? Put the Asur back on top with our Total War: Warhammer 2 High Elves guide.
- Agent of the Old Ones? Enact the Great Plan with our Total War: Warhammer 2 Lizardmen guide.
- You can read our full review of Total War: Warhammer 2 here.
After something specific? We've broken our Skaven guide down into the following sections to make it easier for you to find your way around:
- Skaven Under-Empire
- Skaven Food
- Skaven Corruption
- Skaven Plagues and Rites
- Skaven battle guide
- Skaven Strategy guide
Skaven Under-Empire
The Skaven’s subterranean nature is best reflected in the fact that their settlements are hidden to other factions - rival empires will see only ruins. Ruins, in case you didn’t know, are a new addition to Total War: Warhammer II - they’re explorable nodes on the campaign map that’ll offer a quick bit of flavour text and a modest reward. Think of them like goody huts in Sid Meier’s Civilization.
This means you can feel a bit more confident leaving cities undefended as Skaven - though it’s obviously still a risk - but otherwise it needn’t make much difference to how you play. From your perspective, you’ll need to juggle two other major mechanics: Food and Skaven corruption.
Like most races, the Skaven use gold, but each of the four in Warhammer II’s Vortex campaign also get a second ritual currency. The Skaven’s is Warpstone, which you’ll use to destabilise the Great Vortex and chase the narrative campaign victory. In addition to these, however, the Skaven have a unique third currency: Food.
Why Total War: Warhammer 2 is the greatest strategy game of all time
Total War: Warhammer II
|19 February 2018Why Total War: Warhammer 2 is the greatest strategy game of all time
Total
War: Warhammer II is the greatest strategy game of all time. That is a
bold claim, sure, but one that gets easier to make with every subsequent
piece of DLC that bolsters Creative Assembly’s masterpiece.
That is not to say the core game isn’t strong by itself. It
manages to preserve what is special about the Total War series: the
masterful blend of intense real-time battles with a complex and
interesting meta layer of strategy and logistics. Layer in a tremendous
helping of fantasy and lore from one of tabletop gaming’s most beloved
series and you have a winner.
Find out how Total War: Warhammer became a story-driven series on the sly.
But
that was not obvious when the first Total War: Warhammer was announced.
There was a lot of trepidation from fans of both series, especially
when details about how each faction would play differently emerged, and
how they would only be able to capture certain territories. The fear was
that adding Warhammer to the Total War formula would be more oil and
water than peanut butter and chocolate.
The game’s launch silenced those criticisms. CA proved that
a skillful twist on Total War’s core gameplay loop was exactly what the
series was begging for, refreshing what had become a well-trod and
almost stale formula. Instead of tilting Total War into fanciful
nonsense, the liberal streaks of Warhammer added new layers of strategy
to consider, all without fouling up the tactical and strategic warfare
the developers had spent years perfecting.
Saturday, May 21, 2016
Gameplanet Review: Total War: Warhammer
In the beginning, there was war. So says Sigmar Heldenhammer, the patron god of the humans in the Warhammer
universe. So too says Creative Assembly, which since the year 2000 has
been revolutionising war gaming on PC gamer’s screens. Merging tabletop
gaming’s most iconic franchise with the inventor of the battle simulator
genre was an inspired decision. But it was not a surefire one. Warhammer and Total War share many obvious similarities, but also they also have crucial differences. Exposing Total War to the myth and majesty of the Warhammer
world offers hardcore fans something new and exciting, but it also
misses a golden opportunity to fix some of the systematic problems
plaguing the series as a whole, and the opportunity to push the game’s
real time battles in a more radical and inventive direction.
READ MORE
PC Gamer: Total War: Warhammer review
Dwarfs line the walls of the Everpeak, weapons ready. They fire bolt
and lead at the incoming Orcs, but to the Giant lummoxing forward at the
head of the green horde it may as well be a light smither of rain. The
Giant crashes into the gates, stumbles back and crashes into them again.
It bursts through to be faced by massed units of Longbeards, fearless
Dwarf veterans, who mob the Giant like dogs harassing an elephant.
They win, because in the rock, paper, scissors of Total War: Warhammer the Longbeards' immunity to psychological effects makes them good at fighting fear-causing Giants. Slayers would be even better as they have the Anti-Large trait as well as Unbreakable, but this is a game where paper can beat scissors so long as there's enough of it.
The Warhammer World is a fantasy setting, one loosely based on Renaissance Europe but with the fiction of J. R. R. Tolkien, Michael Moorcock, H. P. Lovecraft and Fritz Leiber funnelled into it through industrial pipes while copies of 2000 AD and heavy metal album covers are scattered on top. It's a mish-mash of everything someone at Games Workshop ever thought was cool, and it's both familiar and really weird.
READ MORE
They win, because in the rock, paper, scissors of Total War: Warhammer the Longbeards' immunity to psychological effects makes them good at fighting fear-causing Giants. Slayers would be even better as they have the Anti-Large trait as well as Unbreakable, but this is a game where paper can beat scissors so long as there's enough of it.
Moldy Old World
Until now Total War has recreated historical eras, and so the tactics have been based on simplified versions of real-world tactics, whether deployed by Rome or Napoleon. Cavalry flank and race ahead to attack missile units before they get too many shots off; spears defend and resist cavalry charges; missile units pour volleys into dense infantry units as they slowly advance. Here, things are more complicated.The Warhammer World is a fantasy setting, one loosely based on Renaissance Europe but with the fiction of J. R. R. Tolkien, Michael Moorcock, H. P. Lovecraft and Fritz Leiber funnelled into it through industrial pipes while copies of 2000 AD and heavy metal album covers are scattered on top. It's a mish-mash of everything someone at Games Workshop ever thought was cool, and it's both familiar and really weird.
READ MORE
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