In the beginning, there was war. So says Sigmar Heldenhammer, the patron god of the humans in the Warhammer
universe. So too says Creative Assembly, which since the year 2000 has
been revolutionising war gaming on PC gamer’s screens. Merging tabletop
gaming’s most iconic franchise with the inventor of the battle simulator
genre was an inspired decision. But it was not a surefire one. Warhammer and Total War share many obvious similarities, but also they also have crucial differences. Exposing Total War to the myth and majesty of the Warhammer
world offers hardcore fans something new and exciting, but it also
misses a golden opportunity to fix some of the systematic problems
plaguing the series as a whole, and the opportunity to push the game’s
real time battles in a more radical and inventive direction.
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