Friday, June 26, 2015

Total War: Warhammer's battle designer on blood and badass magic

Wes Fenlon

On the final day of E3, I had a chance to watch one of the show’s most exciting demos: a scripted run-through of a Total War: Warhammer battle. Orc shamans called down giant comets to crush whole units of troops. Giants stomped across the battlefield. Goblins rode on spindly war spiders. The battle was just a taste of the whole Warhammer package—I didn’t get to see any of the world map strategy layer or skill trees or politics—but Warhammer is first and foremost about battles, and these battles look like a blast.

After the demo, I chatted with Creative Assembly’s Simon Mann, Total War: Warhammer’s battle designer. It was the most enthusiastic conversation I’ve had about orcs since my days of memorizing every bit of lore in Blizzard’s Warcraft II manuals.

PCG: So, we just got to see the demo and the first question I asked, which maybe you can’t answer, is where’s all the blood?

Simon Mann, battle designer: I mean, it’s been quite traditional in previous Total War games that we don’t strictly release with all the blood and gore in there, and it’s largely age ratings. It’s something we always explore and we’re always looking into, but I think you’ll find it will be similar to the previous Total Wars, where it’s something that's an option and it's something that you’re able to bring into the game.

PCG: I was trying to remember, because I’ve played a lot of Shogun and a lot of Rome, and I thought that was in there by default, but maybe it’s a thing I’ve always check-boxed.

Mann: Actually, it was a pack that you would download, so you get the blood and gore DLC packs like in Rome 2 and Shogun 2.

PCG: Clearly, it’s just instinct for me.

Mann: I think you just got it straight away and went, ‘Yeaaaaah!’

PCG: I just want to see the gladiators just chopping dudes’ heads off.
 
Mann: I find it more fun, I have to [turn it on].

PCG: So, what we saw looked great. I loved all the animation that he mentioned had to all be hand-done, because you can’t mo-cap a giant spider and stuff like that.

Mann: No, they’re really, really tempermental to mo-cap. 

PCG: It seemed like there's a pretty big variety of units.

Mann: It’s huge! I mean, seriously, you look at previous Total War titles and it’s very much man versus man. Even though different factions would be quite unique themselves, you’ve still got a lot of commonality between them for the unit types that you would see in battle. Now, that commonality is gone. The Warhammer world embraces the differences between all the units. You look at the models and all things are different shapes and sizes and styles. We’ve really been trying to bring that to life in the game and literally the amount of animations that’s required, the amount of new animation skeletons—the skeletal rigs for the different creatures—all new in ways that we’ve never done before. As you said, an eight legged spider, that’s not something we’ve ever done before.

PCG: What are the factions that are going to be in the game?
 
Mann: So the four races that we have available in the tentpole release are going to be the Vampire Counts, the Dwarves, the Greenskins, and the Empire. This is the start of a trilogy for us, so this is the first game and there’s going to be two more expansions. The idea is that they’re all standalone, but you can kind of bring them all together, so if you own all three it’ll be increasing the size of the world, the races you get, and things like that. And we’re also going to be releasing DLCs and free DLCs to come along with it. We started small so we can concentrate, and as you saw the amount of detail and work we’ve gone into with each of these races basically means, with these four, we can give them that depth, that kind of attention, but then as we continue we’ll expand out and get larger.

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Total War: Warhammer E3 impressions

Tim Clark


Why send a single writer to see the most hotly-anticipated strategy game on PC, when you could send two (with wildly differing background knowledge) instead. Hardware editor Wes Fenlon is a long-standing fan of the Total War series, whereas old man global editor-in-chief Tim Clark grew up playing Warhammer Fantasy Battle on a converted ping pong table in his bedroom. (And once got headbutted at a Games Day in the Birmingham NEC over a rules dispute, but that’s another story.)

At E3 they had the chance to see a choreographed demo of Total War: Warhammer, in which the Orc horde clashed with Karl Franz’s Empire forces. Here, Wes and Tim give their impressions of that in the form of a cosy fireside chat. Roll the brandy around ostentatiously in your glass and let’s begin…

Wes: I’m going to be a downer and start with the bad first: a scripted flythrough of a Total War battle, with perfectly constructed armies carrying out their coolest attacks right when the camera is on them, isn’t quite indicative of the experience of playing a Total War game. I would’ve loved to see the world map, politics, construction, planning… all the stuff that goes into making Total War a 4X series.

Okay, now that that little dose of reality is out of the way—my god, this looked cool. It’s the kind of perfect, dream franchise mash-up that makes so much sense it seemingly never happens. I could almost feel the liberated creativity bursting out of the artists and animators as they finally got to drop historically accurate archers and legionnaires for orcs and gryphons and goblins riding on really creepy spiders. I didn’t care about Warhammer as a setting before this demo, and I’m now really psyched for it as the playground for the next Total War.

Tim: Damn you, Wes, and damn your reality check. For me, seeing the camera zoom (okay, yes, suspiciously cinematically) over the warring armies was the realisation of the dream I’ve had since it sunk in that, no, I probably wasn’t ever actually going to finish painting the two dozen heavy cavalry which I’d persuaded mother to buy me for Christmas. I’ve waited patiently for over two decades to see a decent video game version of Warhammer Fantasy Battle, (hell I even sunk hours into Warhammer: Dark Omen), and given Creative Assembly’s heritage I’m confident that Total Warhammer is going to be a lot better than decent.

I think what I liked most about the demo we saw was the diversity of units on show. If I’d been making a shopping list of what a greenskin army ought to include, trolls, boar and wolf riders, a wild-eyed shaman, plus a giant boss on a wyvern would have all been high on the list. Maybe more importantly, the creature models are packed with detail and don’t feel too cartoony. I would place the art style between the colorfulness of World of Warcraft and the ‘realism’ of Shadow of Mordor. (I know orcs aren’t real. Stop ruining this.) I guess my concern, though, is whether coming in relatively cold to the series, I’m going to be overwhelmed by trying to manage an army of this size on the fly. Does it look significantly different to previous Total Wars in terms of systems? I guess magic is the major addition…

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