Saturday, February 21, 2015

Official Campaign Rules – Dark Tide

This thread is for up to date Campaign rules only. If you have rules questions, post them here. No battle reports or requests to join are to be put here. Let keep this thread for rules discussion only.

Welcome to the Dark Tide online campaign! Below, you will find the "House Rules" we have set forth to ensure fair, and fun gameplay! The campaign will run for 8 weeks. During this time each side will attempt to destroy or defend the Kingdom of Kislev.

Precampaign: Participants sign up for the Campaign. Each must choose an army type. This army type will define which side you will fight for. Evil: Chaos, Skaven, Greenskins Good: Empire, Elves, Dwarves Once all generals have been given a side to fight for, they will be split into Eastern and Western contingents. Eastern is for Europeans, etc. Western is for the America's, etc. This will help make scheduling games easier.

At the beginning of the Campaign, each general is assigned a starting city. For the Good side in the east, it is Praag. For the Good side in the west it is Velsk. Evil is located in the encampments. Eastern Evil side may attack Chazask or Volkologsk. Western Evil side may attack Krovask or Murmagrad. Neither side is required to have a Commander. It will be totally voluntary for Generals to work together and have a leader. None will be assigned.

Each General has one attack action and one defend action per week.

Attacking: You may attack any city that is linked to the city you are currently in. If the city you attack is taken at the end of the week, it becomes your new assigned city. If it is not taken, you retreat to your previous city. If your previous city is now in the hands of the enemy, you may choose a linked friendly city.

Defending: You may defend any city linked to the city you are currently in. If the city you are currently assigned to is lost, you may choose a linked friendly city to move to.

Once all attacks are announced, then the defend actions can be announced.

As you can see, only by attacking, or losing the city you are currently in, will you move to another city. There is only one exception to this rule. If you do not Attack at all during the week, you may instead move to a linked city. You may still Defend any city linked to your current city that week. It is assumed you meet your attackers enroute to your new city. It is possible for generals to be all over the map, depending on how the war goes.


Army Composition: No more than 20% of your army gold can be spent on heroes. This can change if certain battle sites are taken. No Siege Engines, unless the battle site calls for it. When it does allow Siege Engines, only 25% of your gold can be spent on them. Also you cannot have more than 2 of any one type of siege unit. No more than two flying units. This does count any flying Hero units. Lastly, no more than one unit of allies may be taken. This unit cannot be a hero. For example, Chaos can have one orc unit, but not the orc hero, etc.

"Cheese" armies will not be tolerated. The restrictions above are so that we can somewhat balance the armies. Unfortunately, we cannot guess at all the army set ups, so personal honor is expected. Play
fairly, and others will also!

A word about Maps:

You may use any map that the participants agree upon. Under no circumstance should you take a reinforcement area, or buy reinforcements during a game. There are no restrictions on maps, except the siege maps. Siege is obviously for the towns where siege engines are allowed.

You MAY use refill areas to heal your troops! These are considered places of power. Both participants must agree on the map chosen.

DWARVES

Dwarves are now able to use siege engines in any battle they wish. They must still follow the rules for siege engines.

As a temporary fix to people having different forum and game names, the MoC Other channel will be our Official channel. Once you set up a time to meet, meet there.
Example Battle report
Battle Report (Match time 5:30CST)
Location: Krovas
Winner: Ironwarrior51 (Evil) Score: (23090)
Loser: Shard (good) Score: (18640)

The battle group of elves silently creeps through the forests surrounding Krovas. Ahead heading through a narrow valley is a chaos warband walking right into the elves ambush. With archers perched above the cliffs the signal is given to wait till the enemy comes into range. All of a sudden the army stops and a lone spellcasters ventures forward to investigate.

"He can sense us" whispers Elriron "archers ready your bows"

Slowly the chaos spellcaster comes closer to the elves location, then, with a gasp he realizes what is before him. It is that very moment that more then 2 dozen arrows fly from the shadows as well as a devastating magical assault. Moments later the spellcasters lies dead pierced by no less then a dozen arrows. The army is at first stunned and no one moves for a moment. Then with a great cry the warband charges the elves position.

"Leave behind a rear guard to fend them off, this battle will not be won this day." says Elthiron

With that much of the elven army flees into the night awhile a few brave and surely doomed souls hold back the tides of chaos.
On the "Other" side of Krovas...

Clementus: Dark Runners: 40345
Azztec123: High Elf Defenders: 24530

"Snikk snikk.. thats how you do it!" the burly rat states as he finishes chewing on the large femur while he caresses the bone with his tail.

"Elven prince think he good. Thinks he clever! But we has Kraftit! He cleverer He is!"

"That Elven prince.. he move quick but our sneaky runners sees him they do and we get behind hims. Jezzails is shoot shooting the pointy ears as the elves move into position on hill hill"

The rat turns throwing the bone onto a large pile of bones amidst a burning bonfire. An elf screams as the fire licks up at his ankles and cries out to his gods to take his soul.

The rat stops for a second and winces before removing an arrow lodged in his shoulder..

"Elves's on hill was not nice! they shoots us and shoots us good. We was lucky that Kraftits warpstone shield protected the globe throwers we was and they lead us into a charge on the pointies! Then we had fun fun.. Die Die! elfies and ratties in big fight!"

"But princey ran! he wanteds to recover he dids but we got him! I keel him! Die Die! he did! Die Die!"

(Good game though sheer numbers proved the winner and managing to catch the elves rear as they moved meaning archers could be picked off)

Worth us saving Replays btw? got mine and can host it if people care.

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