Tim Clark
Why send a single writer to see the most hotly-anticipated strategy game on PC, when you could send two (with wildly differing background knowledge) instead. Hardware editor Wes Fenlon is a long-standing fan of the Total War series, whereas old man global editor-in-chief Tim Clark grew up playing Warhammer Fantasy Battle on a converted ping pong table in his bedroom. (And once got headbutted at a Games Day in the Birmingham NEC over a rules dispute, but that’s another story.)
At E3 they had the chance to see a choreographed demo of Total War: Warhammer, in which the Orc horde clashed with Karl Franz’s Empire forces. Here, Wes and Tim give their impressions of that in the form of a cosy fireside chat. Roll the brandy around ostentatiously in your glass and let’s begin…
Wes: I’m going to be a downer and start with the bad first: a scripted flythrough of a Total War battle, with perfectly constructed armies carrying out their coolest attacks right when the camera is on them, isn’t quite indicative of the experience of playing a Total War game. I would’ve loved to see the world map, politics, construction, planning… all the stuff that goes into making Total War a 4X series.
Okay, now that that little dose of reality is out of the way—my god, this looked cool. It’s the kind of perfect, dream franchise mash-up that makes so much sense it seemingly never happens. I could almost feel the liberated creativity bursting out of the artists and animators as they finally got to drop historically accurate archers and legionnaires for orcs and gryphons and goblins riding on really creepy spiders. I didn’t care about Warhammer as a setting before this demo, and I’m now really psyched for it as the playground for the next Total War.
Tim: Damn you, Wes, and damn your reality check. For me, seeing the camera zoom (okay, yes, suspiciously cinematically) over the warring armies was the realisation of the dream I’ve had since it sunk in that, no, I probably wasn’t ever actually going to finish painting the two dozen heavy cavalry which I’d persuaded mother to buy me for Christmas. I’ve waited patiently for over two decades to see a decent video game version of Warhammer Fantasy Battle, (hell I even sunk hours into Warhammer: Dark Omen), and given Creative Assembly’s heritage I’m confident that Total Warhammer is going to be a lot better than decent.
I think what I liked most about the demo we saw was the diversity of units on show. If I’d been making a shopping list of what a greenskin army ought to include, trolls, boar and wolf riders, a wild-eyed shaman, plus a giant boss on a wyvern would have all been high on the list. Maybe more importantly, the creature models are packed with detail and don’t feel too cartoony. I would place the art style between the colorfulness of World of Warcraft and the ‘realism’ of Shadow of Mordor. (I know orcs aren’t real. Stop ruining this.) I guess my concern, though, is whether coming in relatively cold to the series, I’m going to be overwhelmed by trying to manage an army of this size on the fly. Does it look significantly different to previous Total Wars in terms of systems? I guess magic is the major addition…
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